
The Last Voice of Kraz-Vak
A free Quick Tale for one GM and up to four players. Two dice, four ready-made heroes, one evening. Your salvage team has followed a newly awakened Zorn distress signal to the Kraz-Vak, a starship driven nose-first into red glass during the First Zorn War. You have water for today. A sandstorm arrives by sunset. And something inside the wreck just said: “Please hurry.”
What’s inside
- The rules on one page: Move + Do One Thing, roll 2d6 + a Trait
- Four ready-to-play heroes: Tessa Vale (Explorer), Jaxen Rook (Mist Fury), Lyra Sen (Chosen Hand) and Vaelen Thorn (Warden)
- Two GM pages with the wreck map, encounters and four endings
- Plays in about an evening, no prep needed


