The Red Between (Pocket Setting 001)

$5.99

Crimson dunes, shifting badlands and the wrecks of ancient Zorn warships. A whole frontier of Veldra, with everything you need to run adventures there.

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Description

Between the kingdoms of eastern Aras and the Zorn Empire lies the Red Between: crimson dunes, hidden oases, and settlements living inside fallen starship hulls. Storms erase trails in minutes. Shifting sand uncovers machines buried since the Skyfall War. A forgotten wreck might hold a fortune, or something better left buried.

Find a lost expedition. Escort a desperate caravan. Follow a signal nobody else can hear. There’s no single story of the Red Between. There’s the one your table creates.

  • 13 pages: one-page rules, 4 heroes, a regional guide and GM pages
  • Heroes: Torren Vask and his drone Click, Ressa Kael, Elya Sintanas, and Kesh Arrun with his Mistling Ember
  • Adventure tables, a d20 Finds & Discoveries table, people, creatures and enemies
  • “Ignite Your Adventure” pictographs: roll 2d6 for an instant story spark

What is a Pocket Setting?

A piece of Veldra built for adventure.

A Pocket Setting is a 12 to 15 page toolkit for one corner of the world. Instead of one story, it gives you a place: its people, dangers and secrets, plus tables to roll endless adventures there.

Every Pocket Setting includes:

  • The one-page rules and 4 ready-to-play heroes
  • A guide to the region and the people who live there
  • Adventure tables to build a story in minutes
  • Travel and discovery tables, creatures and enemies
  • Pictograph prompts for when you need a spark

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