The Red Between (Pocket Setting 001)
$5.99
Crimson dunes, shifting badlands and the wrecks of ancient Zorn warships. A whole frontier of Veldra, with everything you need to run adventures there.
Description
Between the kingdoms of eastern Aras and the Zorn Empire lies the Red Between: crimson dunes, hidden oases, and settlements living inside fallen starship hulls. Storms erase trails in minutes. Shifting sand uncovers machines buried since the Skyfall War. A forgotten wreck might hold a fortune, or something better left buried.
Find a lost expedition. Escort a desperate caravan. Follow a signal nobody else can hear. There’s no single story of the Red Between. There’s the one your table creates.
- 13 pages: one-page rules, 4 heroes, a regional guide and GM pages
- Heroes: Torren Vask and his drone Click, Ressa Kael, Elya Sintanas, and Kesh Arrun with his Mistling Ember
- Adventure tables, a d20 Finds & Discoveries table, people, creatures and enemies
- “Ignite Your Adventure” pictographs: roll 2d6 for an instant story spark
What is a Pocket Setting?
A piece of Veldra built for adventure.
A Pocket Setting is a 12 to 15 page toolkit for one corner of the world. Instead of one story, it gives you a place: its people, dangers and secrets, plus tables to roll endless adventures there.
Every Pocket Setting includes:
- The one-page rules and 4 ready-to-play heroes
- A guide to the region and the people who live there
- Adventure tables to build a story in minutes
- Travel and discovery tables, creatures and enemies
- Pictograph prompts for when you need a spark






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